sunsetsitter: (Default)
Izabel ([personal profile] sunsetsitter) wrote2016-11-01 03:12 pm

Empatheias | Application.

⌈ PLAYER SECTION ⌉

Player: Otis.
Contact: [plurk.com profile] humbugger.
Age: 23.
Current Characters: nah dawg.


⌈ CHARACTER SECTION ⌉

Character: Izabel.
Age: idk 19 or 20 plus too many deadyears.
Canon: Saga.
Canon Point: End of issue 38.

Background:
Izabel on Image Comics wiki.
After escaping the detention center, Izabel and co. land on the comet Phang to look for fuel and unexpectedly spend six months. Izabel goes out on a scouting mission for Sir Robot and is caught by a freelancer called The March, who apparently kills her.

Personality:
For the characters of Saga, war is a universal constant, and Izabel is no different no matter how much she pretends to be. Born to resistance leaders, she wound up seeing a lot more of the war than she expected, grounded on her mudball of a neutral planet as she was. Even before going off on a space adventure with Marko, Alana, and Hazel, Izabel was pretty knowledgeable about other parts of the galaxy, her wanderlust informing each and every step she took. She's particularly good at identifying other races and their abilities for the group, and it gives her an extra edge both during preparations and for stories. Now that she's actually done a bit of travel, her experience adds to her knowledge, which is something she never expected. Traveling was always a far-off dream to cling to when things got bad. Her need for escapism continued after her death, trading dates and concerts for bartering for a man’s life over merging her soul with a baby. ~Saga~

Seriously though, Izabel has a tendency to go hard when it comes to just about anything. In manipulating, things are life and death. In illusions, she goes for the root of one’s insecurities rather than generic keystones of fear. In talking someone down, she preys on their guilt both from their own actions and the fact that she died a pointless death because of a pointless war she was never interested in in the first place, and now carries the evidence of that forever. In trying to get everyone to relax, she cracks the crudest jokes and pulls expressive faces. In repaying her debts, she offers all of herself, anything she can actually do. She got to see the world. She’s feeling pretty complete, which is hilarious considering she’s literally half the girl she used to be. Thanks landmines!

That’s just the kind of tone Izabel likes, mostly sticking to happy funtimes and soothing words to help Hazel grow genuinely happy and safe, and for her parents to stay sane. She likes staying calm under pressure. Likes it even more when everyone around her can do the same. The other emotions she does express are limited unless it’s to make a point, even keeping to mild admonishments when it comes to basic decency. Her bitter faces might be evident at times, but she keeps her tone flat and muted and waits for the recipient to dismiss her. When she’s confrontational with her anger, it’s to let someone know they’re being an idiot in no uncertain terms -- at least as far as she’s concerned. These are also the times she opens up about the past experiences that she uses to inform her actions and decisions, talking about how she fought with her girlfriend just days before she died, and then was thinking about her as she bled out, and other such things.

That’s for personal, emotional situations. Run of the mill situations -- being captured by the enemy, the lives of her makeshift family threatened -- gets her usual teen irreverence. She uses it to take advantage, a verbal illusion to add to her visual ones. Enemy soldiers going to blow their cover because of racism get calmly talked down and shrugged off as “a bit of a pill” because life is too short to stress over things like that. The people around her should be able to live the quiet life she always wanted, and if she can wordsmith her way through things to minimize her importance and fly under the radar for their sakes, she will. She got an experience that was never afforded to her when she was living, even more than was planned, and so her loyalty to Hazel’s family is far greater than any of the other alliances she’s held in the past.

They weren’t her first family. Born the oldest of seven, Izabel grew up used to being surrounded by the noise of love as well as the noise of war. With parents deeply entrenched in resistance efforts and all the little ones needing someone to rely on, Izabel's the ideal babysitter for the new parents barely scraping by with what they know. While never directly stated, it can be deduced that she did a fair amount of raising for the youngest of her siblings at least and is pretty set in that area of life. In spite of all that, she was alone when she died, and so she moved on to a new group to surround herself with -- kids that had taken the toll of war just like her, but who were lost in their fear and hatred. They didn’t bend enough to help the young, forbidden lovers with the newborn, and so she chose to leave them. Wallowing in their death was stifling her, feeding into a fear of isolation and solitude that she chooses to squash down deep inside of her, and so even if they arguably needed her to be a beacon, a leader of sorts that they could casually disrespect, she went where she was more openly relied on and was given more opportunities to learn and thrive. More importantly, others were letting her help them to learn and thrive. Izabel can focus on the present, taking things one day at a time and doing her damnedest to be the normal girl with a normal life she always wanted to be.

Abilities:
"Walk" Through Walls - As much as one can without legs, anyway. Izabel's body is incorporeal, so matters like, well, matter are trivial! She is shown to be affected by some magic, such as a banishment spell that sends her to a nearby planetoid.

Illusions (For Fear and Fun) - The ghosts of Cleave are known as Horrors because their way of protecting the planet is by using illusions to ward off invaders, predators, etc. This can be turning into a ferocious-looking animal, creating a false wall of fire, or setting up a gruesome scene of soldiers being torn apart in a bloody mess. This ability isn't limited to scares, however, and Izabel actually uses them to entertain Hazel while she's babysitting. The illusions don't work on robots and can't actually affect things on a physical level, no matter how convincing it appears.

Don't Let the Sun Go Down Up On Me - When the sun's out, Izabel's not. The Horrors only appear after sundown (relative to wherever the individual is at the time), causing her to "sleep" when the sun rises and miss out on any of the day's events.

Alignment: Daimonia because she pink. Also because death mourning grief but she's bent on being happy?
Other: pink ghost babe.


⌈ SAMPLE SECTION ⌉

Sample: tdm thread.


Questions: UH so like she's not corporeal… is her crystal magically incorporeal or is she just magically able to interact with it even though it's physical...